C:\Old PC\sylvia\Data\M S S A\Board of Controls\Computer\Game rules\Battlefield 3 - v2.doc

MIND SPORTS SOUTH AFRICA


BATTLEFIELD 3 1.6 PERIOD SPECIFIC RULES FOR MSSA eSPORTS LEAGUES


The Rules and Regulations of MIND SPORTS SOUTH AFRICA (MSSA) shall at all times be read and applied in conjunction with these Regulations. MSSA reserves the right to modify these Rules and Regulations if required to do so.


Schedule 1, DEFINITIONS

  1. Definitions are specified in the MSSA Online and LAN eSports League Bylaws.


Schedule 2, GENERAL

  1. The Rules and Regulations of MSSA Online and LAN eSports League Bylaws shall at all times be read and applied in conjunction with these Regulations.

  2. The original copyright holders End User License Agreement (EULA) applies to the software. Please note that participation in any MSSA events do not imply any transfer of ownership and/or copyright in part or full of the title applicable in any way means or form.

  3. Players are expected to familiarize themselves with these Regulations, as well as the Rules and Regulations of MSSA Online and LAN eSports League Bylaws.


Schedule 3, PLAYER ELIGIBILITY

  1. In order to take part in the MSSA league Players will need to register with Mind Sports South Africa as registered players.

  2. Members will need to have deposited the applicable entry fee for the event.

  3. The MSSA Online eSports League will be played over a period of several months; during this time players must make certain that they are available for all of their matches.

  4. Each MSSA LAN eSports Championship will be played over a single day; during this time players must make certain that they are available for all of their matches.

  5. Players will need to have access to an original version of the Battlefield 3 game.

  6. Players that are taking part in the MSSA Online eSports League must have access to the Internet and League Servers.


Schedule 4, GAME VERSION

  1. The league will use Battlefield 3.


Schedule 5, TEAM FORMAT

  1. The default number of players for a match is 8on8.


Schedule 6, SCHEDULING MATCHES

  1. Once the Umpires have informed Teams of the draw, Teams shall play said match within the time contraints as set by the Umpire.

  2. A League Umpire will specify which player shall host the match.

  3. The hosting player will only commence the match, only once both players are ready.


Schedule 7, MATCH FORMAT

  1. Each match will consist of as many games as decided upon by the eSports BoC.


Schedule 8, MATCH SETTINGS

  1. Each game shall consist of 200 tickets.

  2. Game Time: 30 minutes

  3. A match is played on two maps; each team picks one map. The scores from both maps are added to determine the final score. Matches can end in a draw. If you can't decide which map should be played first, play the map of the challenging clan first.

  4. Map Size: Small Conquest (32 slots) and 250 tickets values

  5. The maplist for BF3 Conquest is:

a. Teheran Highway

b. Seine Crossing

c. Noshahar Canals

d. Operation Metro

e. Damavand Peak

f. Grand Bazaar

  1. Server Settings:

a. Punkbuster: ON

b. FriendlyFire: ON

c. TeamBalance: OFF

d. KillCam: OFF

e. MiniMap: ON

f. 3rdPersonVehicleCameras: ON

g. CrossHair: ON

h. Vehicles Spawn Time: 100% (default)

i. Spawn only on Squadleader: OFF

j. 3DSpotting: OFF

k. MiniMapSpotting: ON

l. HardCore: OFF

m. Regenerate Health: ON

n. Ticketratio: 200

o. Startdelay: 30s (default)

p. Vehicles: ON

r. Weapons unlocks: ON


Schedule 9, GAME OUTCOME CONDITIONS

  1. A team will win the game under the following conditions:

    1. The team with the higher score wins


Schedule 10, MATCH OUTCOME CONDITIONS

  1. A match is played on two maps; each team picks one map. The scores from both maps are added to determine the final score. Matches can end in a draw. If you can't decide which map should be played first, play the map of the lowest seeded clan first.

  2. A team shall forfeit the match under one of the following conditions:

    1. Team surrenders during the match.

    2. Team does not arrive within 15 minutes of the agreed match time

    3. Any other situation deemed "forfeitable" by a umpire.

    4. Use of a restricted weapon.

  3. Both Teams shall forfeit the match if they have not completed the match before the results submission deadline.


Schedule 11, RESULTS SUBMISSION PROCEDURE

  1. The match results must be recorded by one or more screenshots from each game, clearly illustrating the player’s names, all Computer Game specific details, the final score and which player won each game. A scoreboard screenshot of each round is mandatory; showing the player stats, tickets, timecounter.

  2. A screenshot may be recorded by means of a digital camera.

  3. If the Computer Game allows it, a replay must also be recorded from each game.

  4. Results must be submitted as per MSSA Online eSports League Bylaws.


Schedule 12, DISCONNECTS AND RESUMES

  1. If all the players on one team drop because of a technical error, the other team should wait at least 15 minutes before leaving the server.

  2. If a player is disconnected, the player must rejoin the match , or be substituted by an official reserve, as soon as possible.

  3. If a server crashes more than 2 times during a match, either clan may demand a server change.

  4. Spectators are NOT allowed on the server.


Schedule 13, RESTRICTIONS AND UNFAIR PLAY

  1. Weapon Restrictions -

    1. IRNV scope.

    2. Use of the MAV

    3. Use of the tactical light

  2. General Game Restrictions

    1. Players may not make use of personal map textures

  3. Third Party Programs and Devices that allow players to execute multiple instructions with one action are not allowed. These features provide players with an unfair advantage since they bypass the effects of Online gaming, such as latency, and human reaction time.

  4. No Third Party Programs may be used to modify the Game in any way. Any other Third Party Programs are illegal. However, programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.